Level
9th
Casting Time
1 Action
Range/Area
50 ft. (50 ft. )
Components
None
Duration
5 Rounds
School
Evocation
Attack/Save
None
Damage/Effect

You create a 50 foot sphere of utter chaos surrounding yourself, impacting everything inside it, friends and enemies. (Excluding you unless otherwise stated.)

During the domain as well, the caster rolls two d10 each round, taking note of the numbers. If the caster gets the same number three times, they hit a jackpot

The jackpot makes it so the caster gains 2d20 health regeneration each round, 150 feet move speed, as well as a total of three actions. During jackpot, caster automatically casts chaos unleashed as a bonus action, as well as when taking main action to cast chaos unleashed it happens twice. Caster may reroll each chaos unleashed and pick the preferred spell.

In jackpot mode, any time turns left in chaos domain get added to jackpot, and chaos domain instantly ends, with a minimum 2 turns on jackpot. When hitting jackpot, chaos domain's turn effect does not happen.
Roll a d20 from a table of effects each round the sphere is.

d20 Effect
1 All beings are suddenly shifted into random (D4,
1, Somewhere random in the elemental chaos, 2 Astral plane, 3 Ethereal plane, 4, The lower planes.). You return after a turn.
2 Gravity flips for the creatures, sending it floating 20 feet into the air. At the start of its next turn, gravity reverses again.
3 A random elemental explosion occurs, dealing 3d10 damage of a random type (fire, cold, lightning, or acid).
4 Chaos unleashed is cast on the users chosen target. You may reroll the result once.
5 The creature gains an aura of butterflies that grants disadvantage on melee attacks against it for 1 round.
6 The creature must make a Charisma saving throw or start uncontrollably dancing (as Otto’s Irresistible Dance) until the start of its next turn.
7 A piano crashes on a chosen target, dealing 2d20 damage in a 5 foot sphere.
8 A fireball strikes the zone, hitting everyone, including the caster if failed dex save.
9 The creature is surrounded by a storm of harmless confetti, obscuring vision within 5 feet of it until the start of its next turn.
10 A creature of choice is teleported 30 feet in a random direction (roll a d8 for the direction). If it lands in a solid object, it takes 3d6 force damage and moves to the nearest open space.
11 The creature speaks only gibberish for 1 minute, making spellcasting with verbal components impossible.
12 The creature becomes ethereal until the end of its next turn, unable to affect or be affected by the material plane.
13 All friendly casters regenerate 1d4 spell slots.
14 The domain suddenly ends and the caster is hit by 2d10 chaotic damage.
15 All creature's is healed for 3d8 hit points as chaotic energy mends its wounds.
16 The creature is encased in a glittering crystal shell (AC 20, 20 HP). The shell shatters at the end of the creature’s next turn or if it takes damage.
17 A blinding surge of light emerges, instantly blinding every user and dealing 2d6 radiant damage.
18 A random wild magic surge occurs thrice.
19 The creature’s next attack or spell automatically crits if it hits.
20 Roll 4 D20's, all four will happen suddenly. If more than two of the D20's get a natural 20, every single effect happens at once.

Previous Versions

Name Date Modified Views Adds Version Actions
2/10/2025 12:49:43 AM
2
1
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Coming Soon

Available For: Warlock

atomiclebomn

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