Level
1st
Casting Time
1 Action
Range/Area
Self (10 ft. )
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Psychic

You unleash the raw, unshackled chaos of the Abyss. Tendrils of writhing shadow and abyssal force erupt from you, clawing at the minds of all creatures within 10 feet. The air crackles with unnatural energy, and whispers of forgotten fiends slip through the veil, their voices digging into the thoughts of those nearby.

Each creature in that area must make a Strength saving throw. On a failed save, a creature takes 2d6 psychic damage as their thoughts are overwhelmed by eldritch echoes and mind-shattering horrors. They are also momentarily disoriented, unable to take reactions until the start of their next turn.

On a successful save, the creature takes half damage but resists the abyssal grasp on their thoughts.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spell Tags: Damage Control

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Paladin (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard

Rein_Quest

Comments

Posts Quoted:
Reply
Clear All Quotes