Level
3rd
Casting Time
1 Action
Range/Area
150 ft.
(20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning
A sphere of crackling green energy erupts at a point you choose within range. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much on a successful one.
The unstable warp energy makes the spell unpredictable. Roll a d6 when you cast this spell:
- 1: The spell backfires, and you take half the total damage of the spell.
- 2-5: The spell functions normally.
- 6: The spell overcharges, and you can choose one of the following effects:
- The damage increases to 10d6.
- The radius expands to 30 feet.
- You can redirect the spell’s energy—after the initial blast, choose a point within 30 feet of the explosion. A second smaller burst occurs there, dealing 4d6 lightning damage in a 10-foot radius (no additional spell slot required).
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 per slot level above 3rd.
* - (a shard of warpstone or a piece of copper wire)
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