Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Necrotic

Description:
You call upon the life energy of blood to form magical tendrils that can attack or protect you. When you cast this spell, you choose one of the following effects (you may
change it as a bonus action on later turns):

Sharpened Tendrils (Offensive):
You can make a ranged melee attack with your magic weapon against a creature within range.
Make an attack roll with your spell modifier. On a hit, the target takes 2d10 necrotic damage.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each level above 3rd.

Sanguine Shield (Defensive):
As a reaction, you can put up a screen for yourself or an ally within range and a source of damage. Reduce the damage by 2d8 • your spell modifier.

This effect consumes a reaction and can't be used if you've already used a reaction in the same turn.

Side Effects:
• Life Drain: When casting this spell, you may choose to lose 1d6 hit points rather than use a spell slot. If you do, the spell's damage
increases by 1d6 (for the offensive effect only).

• Corruption: If you maintain concentration for the full duration of the spell, you must succeed on a Constitution saving throw (DC 15) at the end of the spell. If you fail, you suffer 1 level of exhaustion.

* - (Una gota de sangre del lanzador o un aliado voluntario)

Available For: Artificer (Legacy) Bard Druid Sorcerer Wizard

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