You channel your the dark deeps from within you. Dark shadows sweep from you in a 30 feet radius emanation around you and cover the ground. The ground in that area becomes difficult terrain. Each creature in this area has to succeed on a Wisdom Saving Throw against your spell save DC or takes 3d8 Necrotic Damage if they start their turn in that area or move into it. Half damage on a successful save.
For each creature, which failed their saving throw you or another creature you choose within the aura regains 1d8 health. If you killed an creature with this spell, the regain health increases to 2d8. Each creature who failed the saving throw must have at least a challenge rating of 1 for the healing to apply.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
* - (a bone hand)
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