Level
8th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
3 Rounds
School
Conjuration
Attack/Save
None
Damage/Effect
Cold (...)

You stand firmly and produce the bottles of each element. They open and create a 10ft circle of the elements swirling around you. A globe of earth, Ice, fire, lightning and poison float around you. You can choose between these elements to shoot their individual globes at an enemy within 100ft of yourself. You can only command one globe to fire at an enemy per action per turn. The spell lasts for 3 rounds.When choosing an element to expel, you expend that globe from your circle. If you move out of the 10ft circle the spell ends instantly.

Each element performs differently.
Element of Earth - You flick your wrist, expending your globe of earth from your circle. The globe launches towards your chosen target. The chosen target must succeed a DC18 Str save or be hit with hardened earth which deals 4d8 bludgeoning damage and knocking them back by 20ft and knocking them prone.
Element of Ice - You flick your wrist, expending your globe of ice from your circle. The globe launches towards your chosen target. The chosen target must succeed a DC18 Dex save or be hit with freezing water which deals 4d8 cold damage and reduces their speed by half for the next minute.
Element of Fire - You flick your wrist, expending your globe of fire from your circle. The globe launches towards your chosen target. The chosen target must succeed a DC18 Dex save or be hit with a ball of flames to the chest dealing 4d8 fire damage and dealing an additional 1d8 fire damage per round, at the start of the target's turn if they are wearing armour, for the next minute.
Element of Lightning - You flick your wrist, expending your globe of lightning from your circle. The globe launches towards your chosen target. The chosen target must succeed a DC18 Dex save or be hit with a ball of lightning which deals 4d8 lightning damage. If the target is wearing full metal armour, their legs are paralyzed, causing them to be unable to move from their position, reducing their speed to 0 for the next minute.
Element of Poison - You flick your wrist, expending your globe of poison from your circle. The globe launches towards your chosen target. The chosen target must succeed a DC18 Con save or be hit with a ball of poison which explodes upon impact dousing the target in 4d8 poison damage, causing them to suffer from the Poisoned for the next minute.

NOTE: If the target saves on their DC saving throw there is no effect from the globe of elements launched at the target as they will have dodged the blast.

* - (A bottle of lightning, ice, fire, poison and earth. )

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Sorcerer Warlock Wizard

ForsythraDragoness

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