you can either cast this before your fall, or as a reaction to a fall.
you can affect 1 person at first level and 1 additional person per level higher. max of 9 people.
as you fall you have a probability to prevent all fall damage.
roll a dexterity check upon landing.
on a roll of 1 you take full fall damage (but your hp's can not drop below 5) and you are prone and stunned for 1d2 rounds no matter the distance fallen.
on a combined roll of 2-10 you fall prone upon landing and have to use half your movement to get up, but take no fall damage no matter the distance fallen.
on a 10-19 you land standing taking no fall damage no matter the distance fallen, the distance fallen during the turn counts as your movement, you may still have moment after you land.
on a roll of 20 you take no fall damage, you land standing and now have your full turn (including full moment), no matter the distance fallen.
while falling your movement is 200 feet. during your turn (while falling) you can only take bonus actions. anyone trying to attack you during your falling turns have disadvantage and any damage is halved. because of your movement speed.
if you attempt to carry another character during your fall you will have to roll a str check. same rules will the apply to the held character save for the roll of 1. on a 1 the held character is dropped taking full fall damage.
* - (a small petrified birds egg that is droped at the same time you fall.)
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