Level
1st
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Healing
Your ability to manipulate blood allows you to infuse yourself with it, even using the blood of others to renew your own vitality. When a creature you can see within range dies, regain 2d4+ your spellcasting modifier of hit points. This does not work for undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can add 1d4 healing for each slot level above 1st.
* - When a creature dies from leathal damage.Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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10/19/2019 12:30:30 AM
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674
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68
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1
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Coming Soon
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Posted Nov 11, 2019Hello! This is the Event Coordinator of WSU D&D.
This is absolutely brilliant. This reminds me a ton of the College of Whispers bard! I have no complaints, only praise for this spell. I think it's extremely well-thought-out, and could play very well into the lore of some spells.
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Posted Nov 11, 2019Thank you, I was especially proud of this one as I worked backwards from Hellish Rebuke when I was viewing blood magic as a preservation and use of life, rather than being especially "evil" as it is often portrayed.