Level
4th
Casting Time
1 Action
Range/Area
60 ft.
(10 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Force
You conjure a volatile matrix of arcane energies that surge explosively in a 10-foot radius centered on a point within the 60 ft. range. Each creature in that area must make a Dexterity saving throw, taking 5d10 force damage on a failed save, or half as much damage on a successful one. The spell's explosion creates an additional effect—roll a d4 to determine the random explosive outcome: 1 - Crackling energy leaps to a creature within 20 feet, dealing an additional 2d6 lightning damage; 2 - The explosion creates a shroud of smoke, obscuring vision and granting disadvantage on attacks through it for 1 round; 3 - A shockwave knocks prone all creatures within 5 feet; 4 - Flaming debris scatters, igniting flammable objects. Each casting of Detonation Matrix is uniquely unpredictable, balancing danger with potential utility.
LoreAn enigmatic conjuration first devised by artificers with a penchant for combining technology with magic, Detonation Matrix was inspired by tales of Wheeljack, an otherworldly inventor with an explosive imagination. The spell encapsulates the chaotic yet brilliant essence of progress and destruction intertwined, symbolizing the dual nature of innovation.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the extra damage increases by 1d10 for each slot level above 4th.
Comments