Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Special
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Cold

The fog you summoned instantly turns to ice. Each creature in a 20-foot-radius Sphere centered on that point makes a Constitution saving throw, taking 8d6 Cold damage on a failed save or half as much damage on a successful one.

The ice covers the ground in a the area of the Fog Cloud and turns it into Difficult Terrain for one minute.

When the ice appears, each creature standing in its area must succeed on a Dexterity saving throw or have the Prone condition. A creature that enters the area or ends its turn there must also succeed on that save or fall Prone.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.

* - (A Fog Cloud spell that you are concentrating on )

Spell Tags: Damage Control Movement Environment Combat Elemental weather

Available For: Sorcerer (Legacy) Wizard (Legacy) Artificer (Legacy) Sorcerer Wizard Warlock - The Genie (TCoE) Warlock - Fiend Patron

GMMace

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