Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect
Buff (...)

When you strike a foe with a melee weapon attack, you can immediately cast Blood Armor as a bonus action. The foe you struck must contain blood and it must have taken at least 1 point of damage from your attack; if the target doesn't bleed, the spell ends without effect. The blood flowing from your foe magically increases in volume and forms a suit of armor around you, granting you an Armor Class of 18+ your Dexterity modifier for the spell's duration.

This armor has no strength requirement, doesn't hinder spellcasting, and doesn't incur disadvantage on Dexterity (Stealth) checks.

If the creature you struck was a celestial, Blood Armor also grants you advantage on Charisma saving throws for the duration of the spell. 

* - (you must have just struck a foe with a melee weapon and drawn blood)

Spell Tags: Buff Combat

Available For: Wizard (Legacy) - School of Necromancy (Legacy) Sorcerer Warlock

Falameezar

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