When you strike a foe with a melee weapon attack, you can immediately cast Blood Armor as a bonus action. The foe you struck must contain blood and it must have taken at least 1 point of damage from your attack; if the target doesn't bleed, the spell ends without effect. The blood flowing from your foe magically increases in volume and forms a suit of armor around you, granting you an Armor Class of 18+ your Dexterity modifier for the spell's duration.
This armor has no strength requirement, doesn't hinder spellcasting, and doesn't incur disadvantage on Dexterity (Stealth) checks.
If the creature you struck was a celestial, Blood Armor also grants you advantage on Charisma saving throws for the duration of the spell.
* - (you must have just struck a foe with a melee weapon and drawn blood)
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