You animate the corpse of a horse, mule, warhorse, or other Large
or Medium beast. The target creature is under your control, and
you have advantage on all ability checks related to it. You can control
it as though it were a living mount, though you can substitute
your Intelligence (Arcana), Wisdom (Religion), or Charisma (Intimidation)
for any ability checks to control the mount. The mount
retains the statistics it had in life, except:
• The mount’s creature type is undead.
• Its Wisdom is reduced to 8 and Charisma to 5.
• It is immune to poison damage and the poisoned condition and
exhaustion.
• Its speed is reduced to 60 feet (as needed).
• It loses any native flying speed.
• Its hit point maximum is half its previous maximum.
• It loses all other special traits it had in life.
The mount is unable to attack or do anything other than move under
your command. If the rider of the mount is undead, the mount
cannot be turned separately; any successful turning attempt against
an undead rider also turns the mount. When the spell ends, the
mount returns to a normal corpse, though it can be animated again
using this spell.
If you cast this spell on the same creature or corpse for 30 days,
the effect lasts until it is dispelled.
At Higher Levels. If you cast this spell using a spell slot of 3rd level
or higher, you can target the corpse of another beast per slot level
used above 2nd. If you cast this spell using a spell slot of 6th-level or
higher, you can target the corpse of one huge beast or allow a target
to retain its flight speed per slot level used above 5th.
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