The user embraces the powers of a spirit of the sea and takes the form of either the Octopus, Dolphin, or the Crab spirit.
Octopus - 8 Tentacles made of water surround the user, protecting them from harm. For the duration, the user gains a 10ft emanation. The user gains the benefit of Half Cover, and anyone who makes a ranged attack from outside the emanation attacks with disadvantage. Anyone except the caster who's inside the emanation must make a STR save or be pushed outside the emanation on a failed save.
Dolphin - Fins made of water appear and the wrists at the ankles of the caster, blessing them with the speed and grace of a dolphin. For the duration, their speed increases by 10ft, and they don't provoke opportunity attacks. In addition, they gain an extra bonus action to use each turn.
Crab - The user creates massive claws out of water to surround their hands, giving them weapons to use in melee. For the duration, the caster can use their action and bonus action to make a melee attack using their claws. The attack uses their spell attack modifier. On a hit, the attacks deals 4d6 bludgeoning damage.
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