Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
None
Duration
Instantaneous
School
Necromancy
Attack/Save
CHA Save
Damage/Effect
Necrotic

TOTEMIC ASSAULT

You can temporarily unleash the primal spirits bound within your Totems to assault your foes. While you are holding one of your Totems, you can use your action to force one creature you can see within 60 feet to make a Charisma saving throw.

On a failed save, it takes 1d8 necrotic damage.

At certain Shaman levels, this damage increases: at 5th level (2d8), at 11th level (3d8), and at 17th level (4d8).

TOTEMIC CURSE (3rd-level Curse Binder feature)

You bind spirits of pain, suffering, and despair to your will, using them to inflict curses upon your enemies. When a creature fails its saving throw against Totemic Assault, you can inflict it with one of the following conditions of your choice until the start of your next turn:

  • Its speed is reduced by a total number of feet equal to 5 times your Wisdom modifier.
  • It cannot regain hit points, and when it takes damage it takes an additional 1d4 necrotic damage.
  • Whenever it makes an ability check or an attack roll, it must subtract your Wisdom modifier from the result of its roll.

The conditions inflicted by this feature can be ended early with lesser restoration or remove curse. The afflicted creature can repeat the saving throw as an action on its turn, ending the effect on a success.

 

Spell Tags: Damage

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric Warlock Wizard

Bingo_BadBrain

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