Level
1st
Casting Time
1 Action
Range/Area
Self
Components
None
Duration
10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
(Absorbed Class Features)
G.R.E.G. has been worn by many adventurers over the centuries, and their skills have somehow stuck to the robe. Occasionally, when the wearer is in danger (or when G.R.E.G. feels like showing off), it manifests a random ability from a past hero.
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Mechanic: Once per long rest, roll a d6 to determine which class skill G.R.E.G. manifests for the next 10 minutes:
|
d6 Roll
|
Absorbed Class Skill
|
G.R.E.G.’s Interpretation
|
|---|---|---|
|
1
|
Barbarian – Rage
|
G.R.E.G. flares its sleeves dramatically, giving the wearer +2 melee damage and resistance to damage… but also making the sleeves wildly thrash around like a possessed windsock.
|
|
2
|
Druid – Wild Shape
|
G.R.E.G. "transforms" the wearer by wrapping them in fabric tendrils and shaping them loosely like an animal. (Functionally, the wearer Wild Shapes, but their new form is clearly just fabric pretending to be a beast.)
|
|
3
|
Monk – Unarmored Movement
|
G.R.E.G. tightens around the wearer’s waist like a karate belt, increasing speed by 10 ft. However, the sleeves flap dramatically at high speeds.
|
|
4
|
Paladin – Divine Smite
|
When the wearer lands a hit, G.R.E.G. momentarily shines with eldritch holiness and adds radiant damage. However, it screams a random battle cry when activated.
|
|
5
|
Rogue – Sneak Attack
|
The sleeves sneakily slap the target right as the wearer lands a hit, dealing extra damage. The slap leaves a faint imprint of "G.R.E.G." on the enemy.
|
|
6
|
Bard – Vicious Mockery
|
G.R.E.G. whispers ancient, fabric-related insults ("Your stitching is awful!" or "You call that embroidery?!") dealing psychic damage.
|
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