Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration
10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
Buff (...)
A spectral version of a melee weapon of your choice materializes in your hand. It has standard statistics for a weapon of its kind, but it deals force damage instead of its normal damage and it sheds dim light in a 10-foot-radius. You have proficiency with this weapon for the spell's duration. The weapon can be wielded only by the caster; the spell ends if the weapon is held by a creature other than you or if you start your turn more than 10 feet away from the weapon.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2nd.
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