Level
6th
Casting Time
1 Action
Range/Area
Self
Components
V, M *
Duration
Concentration 7 Rounds
School
Necromancy
Attack/Save
None
Damage/Effect

A red skeletal mask adheres to your face and out of it pours a 30-foot-radius sphere of thick red mist centered on you. The mist spreads around corners and moves with you. If you cast this spell in a room or if you move into a room while the spell is active that is no larger than 24,000 cubic feet, the mist spreads into the entire room instead. It lasts for the duration or until you try to take the mask off, ending the spell. Its area is lightly obscured.

When a creature enters the spell's area for the first time, that creature must make a Constitution saving throw. The creature is cursed by The Red Death on a failed save, or takes 5d6 necrotic damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

Creatures cursed by The Red Death take 2d6 necrotic damage when they fail the save and each round after until the spell ends and are poisoned for the duration. When the spell ends, each creature that was damaged at least seven times by The Red Death dies instantly.

The Red Death curse can be dispelled by the Remove Curse spell cast at the same or higher level as Usher's Masque of The Red Death.

At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.

* - (A drop of noble's blood, two lines of a poem about dread and inevitable mortality which are spoken while casting)

Available For: Bard Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Warlock (Legacy) - The Undying Warlock (Legacy) - The Undead (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

Menellor

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