Target a creature you can see within range. It must make a constitution saving throw. On a failed save, its stomach bursts open in a violent wave of blood and gore, and the creature takes 4d12 magical bludgeoning damage and starts bleeding. On a successful save, the creature's stomach remains intact and it takes only half damage.
While a creature is bleeding, it takes 2d8 necrotic damage at the start of each of its turns for 1 minute. It can attempt a constitution saving throw at the end of each of its turns, ending the effect on itself on a success.
At Higher Levels. When you cast this spell using a 5th or higher level spell slot, the damage increases by 1d12 for each slot level used above 4th.
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