Level
8th
Casting Time
1 Action
Range/Area
90 ft.
Components
S
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
CON Save
Damage/Effect
EP Cost: 9
You create a 1-foot diameter flying orb of dense, cold air on a point you can see within range. The orb is a tiny, fast-moving object with an AC of 18 and 30 hit points. Anytime a creature starts its turn within 40 ft. of the orb it must make a Constitution save. On a failed save it takes 4d6 cold damage and its movement speed is halved until the end of its next turn. On a successful save the creature takes half damage and suffers no movement penalty. Each round for the duration, you may use your bonus action to move the orb with a fly speed of 60 feet. Any exposed water that is within 40 ft. of the orb for a full minute turns to ice.
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