You grasp the face of any Foe and command obedience. The target must succeed on a Wisdom saving throw or follow your commands on it's next turn. If the creature takes damage prior to or during it's turn, it may roll a Wisdom saving throw to break your control.
Casting at a Higher Level: For every 2 Levels above 1st that you cast this spell at, the creature is under your control for one additional turn, or until it succeeds a Wisdom saving throw.
Once the Commanding Grasp spell is broken or released, the creature takes 3d6 Radiant Damage, with an additional 2d6 per 2 spell levels upcast.
If cast at 8th level, the control instead lasts 10 turns, and deals 8d10 damage once released. Any creature without any Legendary resistances automatically fails any Wisdom saving throws to break the command.
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