Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Damage (...)
A wave of fractured, unstable energy lashes toward a target. This chaotic pulse disrupts the very fabric of their existence, causing a brief physical and existential instability. The target momentarily phases between reality and entropy, their form flickering as the universe struggles to reassert itself.
Effect:
- The target takes 1d8 force damage, as their physical body trembles under chaotic distortions.
- Until the start of your next turn, the target is Entropically Unstable:
- Their body flicker in and out of phase, making thier next attack roll or ability check have disadvantage
- If they move, their position glitches unpredicatably, and they must make a Dexterity saving throw against your spell DC. On a failure, they stumble and lose 10 feet of movement
The spell's damage increases as you gain levels:
- 5th level: 2d8 force damage
- 11th level 3d8 force damage
- 17th level: 4d8 force damage