Level
2nd
Casting Time
1 Action
Range/Area
Self (30 ft.2)
Components
V, S
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Combat (...)

You shroud yourself and your allies in thick, spectral mist, allowing movement through the battlefield as if stepping through the ethereal plane, passing through physical barriers and enemies alike.

  • Creatures outside the mist cannot see or hear you unless they have magical vision or witnessed as the mist surrounded you.
  • If you are in combat, you gain half-cover (+2 AC and Dexterity saving throws).

At Higher Levels:

  • 3rd-level: The mist now affects allies, granting them the same benefits.
  • 4th-level: Enemies inside the mist have disadvantage on Perception and attack rolls.
  • 5th-level: You can use your bonus action to teleport up to 30 feet within the mist.
  • 6th-level: The mist blocks detection, communication, and enemy teleportation spells within the area.
  • 7th-level: You can use your reaction to make an attack against an ally inside the mist automatically miss.
  • 8th-level: The mist becomes sentient, moving up to 60 feet per turn to block enemies or shield allies.
  • 9th-level: You can merge with the mist, becoming intangible while inside it (immune to non-magical physical damage).

Spell Tags: Teleportation Control Detection Movement Combat Deception

Available For: Wizard (Legacy) - School of Abjuration (Legacy) Wizard (Legacy) - School of Conjuration (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Wizard - School of Conjuration (PHB) (Legacy) Wizard - School of Necromancy (PHB) (Legacy) Wizard - Abjurer

keroneiden

Comments

Posts Quoted:
Reply
Clear All Quotes