Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
CON Save
Damage/Effect

EP Cost: 2+

You focus on condensing Storm energy into a floating 1-foot diameter sphere of intense potential energy at a point you can see within range. As a bonus action on your turn you may move the sphere up to 20 ft. in any direction. The moment a creature or object first comes in contact with the sphere, a thunderous boom is released. All creatures within 20 ft. of the sphere must make a Constitution save. On a failure a target takes 2d8 thunder damage and is deafened until the start of your next turn. On a success a target takes half damage and isn’t deafened. A sphere may only be activated once per turn. You may create an additional sphere for every additional 2 EP used on this Power. You may move any number of active spheres as a bonus action on your turn.

Available For: Cleric

CinnamonRoll2

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