If a member of your party has died and failed all of their death saving rolls then if they are within your sight you can then cast this spell on them to hold their soul to this plane of existence and have them possess an enemy of your choice. The target being possessed must make a wisdom saving throw or be possessed by the deceased party member for 1 round. While possessed the target becomes disarmed due to the initial impact of the possession. While possessing the individual the team member is allowed 1 action and can perform basic tasks (moving, carrying, throwing, etc), a single unarmed strike (a melee attack that involves you using your body to damage, grapple, or shove a target within 5 feet of you)
Whenever you use your Unarmed Strike, choose one of the following options for its effect.
Damage. You make an attack roll against the target. Your bonus to the roll equals your Strength modifier plus your Proficiency Bonus. On a hit, the target takes Bludgeoning damage equal to 1 plus your Strength modifier.
Grapple. The target must succeed on a Strength or Dexterity saving throw (it chooses which), or it has the Grappled condition. The DC for the saving throw and any escape attempts equals 8 plus your Strength modifier and Proficiency Bonus. This grapple is possible only if the target is no more than one size larger than you and if you have a hand free to grab it.
Shove. The target must succeed on a Strength or Dexterity saving throw (it chooses which), or you either push it 5 feet away or cause it to have the Prone condition. The DC for the saving throw equals 8 plus your Strength modifier and Proficiency Bonus. This shove is possible only if the target is no more than one size larger than you.
But cannot perform any action that would cause self harm (no having them walk off a cliff, commit suicide etc.)
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