Level
1st
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
1 Round
School
Necromancy
Attack/Save
None
Damage/Effect
Control

If a member of your party has died and failed all of their death saving rolls then if they are within your sight you can then cast this spell on them to hold their soul to this plane of existence and have them possess an enemy of your choice.  The target being possessed must make a wisdom saving throw or be possessed by the deceased party member for 1 round. While possessed the target becomes disarmed due to the initial impact of the possession.  While possessing the individual the team member is allowed 1 action and can perform basic tasks (moving, carrying, throwing, etc), a single unarmed strike (a melee attack that involves you using your body to damage, grapple, or shove a target within 5 feet of you)

Whenever you use your Unarmed Strike, choose one of the following options for its effect.

Damage. You make an attack roll against the target. Your bonus to the roll equals your Strength modifier plus your Proficiency Bonus. On a hit, the target takes Bludgeoning damage equal to 1 plus your Strength modifier.

Grapple. The target must succeed on a Strength or Dexterity saving throw (it chooses which), or it has the Grappled condition. The DC for the saving throw and any escape attempts equals 8 plus your Strength modifier and Proficiency Bonus. This grapple is possible only if the target is no more than one size larger than you and if you have a hand free to grab it.

Shove. The target must succeed on a Strength or Dexterity saving throw (it chooses which), or you either push it 5 feet away or cause it to have the Prone condition. The DC for the saving throw equals 8 plus your Strength modifier and Proficiency Bonus. This shove is possible only if the target is no more than one size larger than you.

But cannot perform any action that would cause self harm (no having them walk off a cliff, commit suicide etc.) 

Spell Tags: Control

Available For: Paladin (Legacy) Wizard (Legacy) Paladin Wizard Paladin (Legacy) - Oath of Devotion (Legacy) Paladin (Legacy) - Oath of the Ancients (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Paladin (Legacy) - Oath of the Crown Paladin (Legacy) - Oathbreaker Paladin (Legacy) - Oath of Conquest Paladin (Legacy) - Oath of Redemption Paladin (Legacy) - Oath of Glory (Legacy) Paladin (Legacy) - Oath of the Open Sea Paladin (Legacy) - Oath of the Watchers Paladin (Legacy) - Oath of Zeal (Legacy) Wizard (Legacy) - School of Evocation (Legacy) Wizard (Legacy) - School of Abjuration (Legacy) Wizard (Legacy) - School of Conjuration (Legacy) Wizard (Legacy) - School of Divination (Legacy) Wizard (Legacy) - School of Enchantment (Legacy) Wizard (Legacy) - School of Illusion (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Wizard (Legacy) - School of Transmutation (Legacy) Wizard (Legacy) - Bladesinging (Legacy) Wizard (Legacy) - War Magic Wizard (Legacy) - Chronurgy Magic Wizard (Legacy) - Graviturgy Magic Wizard (Legacy) - Order of Scribes Wizard (Legacy) - Blood Magic Wizard (Legacy) - Leyline Magic Paladin - Oath of Conquest (XGtE) Paladin - Oath of Redemption (XGtE) Paladin - Oath of the Crown (SCAG) Paladin - Oath of the Watchers (TCoE) Paladin - Oathbreaker (DMG) Paladin - Oath of Devotion Paladin - Oath of Glory Paladin - Oath of the Ancients Paladin - Oath of Vengeance Wizard - School of Conjuration (PHB) (Legacy) Wizard - Bladesinging (Legacy) Wizard - Order of Scribes (TCoE) Wizard - School of Enchantment (PHB) (Legacy) Wizard - School of Necromancy (PHB) (Legacy) Wizard - School of Transmutation (PHB) (Legacy) Wizard - War Magic (XGtE) Wizard - Abjurer Wizard - Diviner Wizard - Evoker Wizard - Illusionist Wizard - Leyline Magic (HWT)

Capt_Underbite

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