Level
4th
Casting Time
1 Action
Range/Area
Self
Components
M *
Duration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Buff
You Choose a magical enhancement. Choose one of the following effects; you gain that effect until the spell ends.
Stone's Endurance: You have advantage on Constitution checks. You also gain 2d6 temporary hit points, which are lost when the spell ends.
Strength of the Tide: You have advantage on Strength checks, and his or her carrying capacity doubles.
Supple as the Breeze: You have advantage on Dexterity checks. You also don't take damage from falling 20 feet or less if you aren't incapacitated.
Oerth's Splendor: You have advantage on Charisma checks.
Flame's Cunning: You have advantage on Intelligence checks.
* - (amulet)
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