Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
S
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect

EP Cost: 5+

You place your hand on the ground and send a violent tremor through the earth, leaving a 60-foot long, 5-foot wide, 5-foot deep chasm in the ground. Any creature standing on the ground, in the line must make a Dexterity save. On a failure the creature takes 4d6 bludgeoning damage and falls prone at the bottom of the chasm. On a success the creature takes half damage, doesn’t fall prone, and moves to the nearest edge of the chasm. For every additional 2 EP used on this Power you may increase the damage by 1d6 and the width and depth of the chasm by 5 ft. Creatures missing their save also take relevant falling damage as they fall to the bottom of the chasm.

Available For: Cleric

CinnamonRoll2

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