Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Instantaneous 10 Minutes
School
Evocation
Attack/Save
CON Save
Damage/Effect
Fire

As a bonus action, you can coat your blade in blood-flame. The blood-flame disappears after a successful hit.

On a hit, the target takes Fire damage equal to 2d4 plus your spellcasting ability modifier. The target must make a DC 12 Constitution saving throw. On a successful save they have disadvantage on their next save against this spell, and on a failed save they must take 1d10 necrotic damage. The target is immune to this damage if they are undead.

The flaming blade sheds Bright Light in a 5-foot radius and Dim Light for an additional 5 feet.

Using a Higher-Level Spell Slot. The damage increases by 1d4 for each spell slot level above 2.

* - (a sumac leaf)

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Druid Sorcerer

TinyMass09

Comments

Posts Quoted:
Reply
Clear All Quotes