Level
Cantrip
Casting Time
1 Action
Range/Area
Self (5 ft. )
Components
V, S
Duration
Until Dispelled or Triggered 10 Minutes
School
Divination
Attack/Save
None
Damage/Effect
Detection

You sense the presence of magical effects within 5 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spell’s school of magic.

The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.

Second Sight is equivalent to a sense and may not be switched off. Characters with the Second Sight Talent may be aware of, or even overwhelmed by, the Winds of Magic when they do not wish to be.

A Character with the Second Sight Talent could use it to take Intuition, Perception, Survival, and other Skill Tests when sensing the Winds of Magic to provide information.

Spell Tags: Detection

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Paladin (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard Paladin (Legacy) - Oath of the Spelldrinker Cleric - Arcana Domain (SCAG) Paladin - Oath of the Watchers (TCoE) Paladin - Oath of the Spelldrinker

Ronin244786

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