Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (10 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Healing

You call forth divine healing to protect you and your allies. When you cast this spell you can designate up to 3 creatures who you can clearly see to be affected by its healing properties. Target an unoccupied space within range which emits a green radiating energy in a 10ft radius. A designated creature who begins their turn inside of this radius gain's 2D4+ you spell casting modifier health.

When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 2D4 for each slot level above 2nd.

* - (Consumes 10 GP)

Previous Versions

Name Date Modified Views Adds Version Actions
1/5/2023 1:48:22 AM
6
2
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Coming Soon
10/5/2024 7:42:03 PM
18
6
--
Coming Soon
2/23/2025 3:02:41 AM
24
15
--
Coming Soon

Spell Tags: Healing

Available For: Cleric (Legacy) Cleric (Legacy) - Arcana Domain Cleric (Legacy) - Forge Domain Cleric (Legacy) - Grave Domain (Legacy) Cleric (Legacy) - Order Domain Cleric (Legacy) - Twilight Domain Cleric (Legacy) - Peace Domain Druid Paladin Cleric - Life Domain Cleric - Light Domain Cleric - Trickery Domain Cleric - War Domain Cleric - Arcana Domain (SCAG) Cleric - Forge Domain (XGtE) Cleric - Grave Domain (XGtE) Cleric - Order Domain (TCoE) Cleric - Peace Domain (TCoE) Cleric - Twilight Domain (TCoE)

HUTCH_Million

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