Level
9th
Casting Time
1 Action
Range/Area
Self (15 ft. *)
Components
V, S *
Duration
5 Minutes
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Cold

Your very blood turns to coldfire, filling you with the power of the elemental plane of ice.

Until the spell ends, ice rimes your body, and you gain the following benefits:

  • You are immune to cold damage and have resistance to fire damage.

  • You can move across difficult terrain created by ice or snow without spending extra movement.

  • The ground in a 30-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you.

    • Creatures in the 30-foot radius must make a Constitution saving throw or take 2d6 cold damage at the beginning of their turn.
  • You can use your action to create a 25-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 7d6 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.

  • You gain 50 temp HP
    • If you are hit by a melee attack when the HP is active, the attacker takes 25 cold damage.
  • You can cast freezing sphere once as an action while this spell is active.
* - (A cup of water and a diamond worth at least 50gp)

Previous Versions

Name Date Modified Views Adds Version Actions
5/16/2019 1:00:27 PM
15
1
1
Coming Soon
10/20/2019 7:54:14 PM
76
2
--
Coming Soon

Spell Tags: Damage Control Buff Warding

Available For: Warlock (Legacy) Warlock (Legacy) - The Hexblade

Damacias

Comments

Posts Quoted:
Reply
Clear All Quotes