You create a 10x10ft extradimensional pit on a horizontal surface within range that you can see. The pit is 30ft deep. Since it extends into another dimension, you can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest. Any creature standing in the space of the pit when it is first formed must make a Dexterity saving throw, leaping into a space adjacent to the opening (or flying above it, if it possesses a flight speed) on a success and plummeting to its bottom on a failure, taking 3d6 bludgeoning damage from the fall. A creature without a natural climb speed or another method of easy egress must succeed an Athletics check versus your spell save DC to climb up the rough walls of the pit. The pit lingers in its location for the duration, allowing other creatures to be pushed into or thrown inside. When the spell ends, anything still inside is harmlessly shunted out and lands prone inside the spell’s former space.
At Higher Levels: When you cast this spell with a 3rd level or higher spell slot, its depth increases by 10ft for every slot above 2nd, the falling damage increasing by 1d6 per 10ft. If you cast this spell with a 5th level or higher slot, you may have the pit lined with spikes; this increases the falling damage by an additional 2d6, and deals 1d6 slashing damage per 10ft of distance to creatures trying to climb out.
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