Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
S
Duration
Instantaneous
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Piercing
As a bonus action, you draw the sigil in the air before you and flick your wrist, calling up a mote of arcane power that quickly becomes a simple throwing dagger. You can then use an action to throw the dagger at a target within range, using your spellcasting modifier instead of strength or dexterity to attack and damage rolls. The arcane dagger counts as a magical attack, thus avoiding damage resistances and immunities regarding this. The dagger dissipates at the end of your turn, or after seven seconds. The damage caused by this attack is a base 1d4. The damage the dagger deals increases by 1d4 at 6th level (2d4), level 12 (3d4) and level 18 (4d4)
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