Level
Cantrip
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
You call upon the winds to shield you, causing the air around you to twist and deflect incoming attacks. Until the start of your next turn, you may impose disadvantage on the creature’s non-magical attacks. This disadvantage applies only to the creature that attacked you, and it can only be applied upon a successful hit against you.
* - when you are hit by an attack
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