Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Prone (...)

You summon a burst of powerful winds that disrupt and break physical restraints. Choose up to three creatures within range that are currently grappled, restrained, or prone.

Whatever is currently imposing this effect must then make a Strength saving throw or be forced to release them. If the creature is prone, there is no check and they are simply lifted up by a gust of the spell’s wind.

If the creature is affected by a magical restraint, the wind may only break the physical restraints (e.g., shackles, bonds) unless you succeed on a spellcasting ability check with the DC being decided by the DM.

Available For:

KorinthiaFaye

Comments

Posts Quoted:
Reply
Clear All Quotes