Level
7th
Casting Time
1 Action
Range/Area
15 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
You steal the very breath from creatures within range, draining their vitality and leaving them gasping for air. Each creature of your choice within 15 feet must make a Constitution saving throw.
- On a failed save, a creature takes 6d10 necrotic damage and is incapacitated until the end of its next turn as they struggle to catch their breath. You also regain hit points equal to half the total damage dealt, siphoning the vitality directly from them.
- On a successful save, a creature takes half damage and is winded, but they are not incapacitated.
The wind from this spell is so intense that it distorts the surrounding air, causing the affected creatures to struggle in their movements.
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