Level
9th
Casting Time
1 Action
Range/Area
150 ft.
(60 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Radiant
You call upon the pure winds of the higher realms, summoning a majestic current of air that sweeps across the battlefield, healing allies and blinding foes. The winds create a swirling, radiant storm in a 60-foot radius centered on a point you can see within range.
Each creature in the area must make a Constitution saving throw.
- On a failed save, a creature is blinded for 1 minute as the celestial winds overwhelm their senses, and they take 12d10 radiant damage. Blinded creatures can remake their save at the end of each turn to end the blinded effect.
- On a successful save, a creature takes half damage and is not blinded.
For each creature that takes damage from the storm, all allies within 30 feet of them regain hit points equal to the amount of damage dealt to the blinded enemies. This healing cannot exceed the creature's maximum hit points.
* - (a feather from a celestial creature)
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