You extend your hand and carve through an object or creature with an invisible slash of energy. Choose one creature or object within range. The target must make a Dexterity saving throw. On a failed save, it takes slashing damage equal to 2d6 + your spellcasting modifier and force damage equal to 1d6.
Dismemberment Effect:
If a creature fails the saving throw by 5 or more, roll a d6:
- 1: The creature’s head is decapitated (if the creature has multiple heads, one head is severed).
- 2-3: The creature’s arm is severed.
- 4-5: The creature’s leg is severed.
- 6: The creature avoids limb loss but suffers a severe physical backlash, becoming Stunned until the end of their next turn.
Creatures without limbs, such as oozes or constructs, are immune to the dismemberment effect. The DM may adjust the effects for creatures that regrow limbs, have resistance to psychic damage, or otherwise are resilient against limb loss.
Cantrip Upgrade. The damage increases by 1d6 for both damage types when you reach levels 5 (3d6 slashing and 2d6 force), 11 (4d6 slashing and 3d6 force), and 17 (5d6 slashing and 4d6 force).
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