You summon a dome-shaped barrier of force, 60 feet in diameter, that represents your mental landscape. The interior of the domain reflects your will, while the exterior appears as a dark, impenetrable void. Creatures within 60 feet of you when the domain is created must make an Intelligence saving throw. On a failed save, a creature is trapped inside the domain. On a successful save, a creature takes 4d6 force damage and is pushed to the nearest space outside the domain.
Spell Effects
1. Cursed Domain:
- You have advantage on attack rolls against creatures trapped in the domain.
- Creatures trapped in the domain have disadvantage on saving throws against your spells and abilities.
2. Barrier Mechanics:
- A creature outside the domain can use an action to attempt a Strength check (DC = your spell save DC) with advantage to enter the domain.
- A creature inside the domain can use an action to attempt a Strength check (DC = your spell save DC) to escape.
3. Domain Overlap:
If another Domain Expansion or similar effect is active within the same area when you cast this spell, the following occurs:
- Nullification: Both domains' effects are temporarily suppressed. This includes all buffs, imbued spells, and special abilities granted by the domains.
- Concentration Struggle: At the start of each of your turns, both you and the other caster must make a Concentration saving throw (DC = the opposing caster’s spell save DC).
- If you succeed and the other caster fails, their domain is dispelled, and your domain resumes its effects.
- If the other caster succeeds and you fail, your domain is dispelled, and their domain resumes its effects.
- If both succeed or both fail, the domains remain suppressed, and the struggle continues on the next turn.
4. Choose One Effect:
When you cast this spell, choose one of the following effects to apply while the domain is active:
- Buff: You gain the effects of the Haste spell.
- Imbue: Choose one spell of 1st level or lower that you can cast. The spell is cast at its lowest level, targeting every creature of your choice within the domain. The spell is reapplied at the start of each of your turns.
5. Severe Drawbacks:
- When the domain ends, you suffer 1 level of exhaustion.
- After the domain ends, you cannot cast spells or use magical abilities for 1d4 rounds.
At Higher Levels
When you cast this spell using an 8th level spell slot, you can imbue a spell of 2nd level or lower instead of a first. With a 9th-level spell slot, you can imbue a spell of 3rd level or lower.
Destroying the Domain
The domain can be destroyed by:
- Casting disintegrate on the barrier.
- Casting dispel magic at 8th level or higher.
- The caster losing concentration.
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