Touch a creature to experience a specific time period.
You must name a specific point in time to your DM before casting the spell. After you have described the point in time that you're targeting to your DM, you can touch a creature and utter an incantation. The creature must make a Wisdom saving throw equal to your spell DC. On a successful save, nothing happens and the spell slot is expended. On a failed save, You experience what the creature believes it experienced, for 24 hours (or until it sleeps; whichever's shortest), starting from the time point you described. Once the experience finishes, you return to your own body, as though no time had passed. The experience includes sight, sound, smell, and any other sense the creature may possess. It does not tell you what the creature was thinking or its motives at any given time.
The spell requires a full minute to cast, but after it has been cast, your eyes cloud over for one round, and you experience everything the creature experienced for that time frame.
You may cast this spell at a higher level to gain one extra day (or ignore one sleep; whichever's shortest), per spell slot above 4th level.
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