Level
1st
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Piercing

You cause a spike of bone to extend from your own skeleton, skewering your foes. You take 1 piercing damage, and cause a line of bone to appear from yourself, forcing each creature in a 15 foot line that is 5 feet wide to make a Dexterity saving throw or take 3d6 piercing damage, at which point the bone retracts into your body.

Casting at higher levels: For each higher slot you use to cast the spell, you can increase the damage by 1d6 or increase the distance of the line by 5 feet, in any combination of those effects. (I.e, a third level spell slot used to cast Bone Lance can both increase the damage by 1d6 and increase the distance by 5 feet.)

* - (your own skeleton)

Spell Tags: Damage Combat

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Druid Sorcerer Warlock Wizard

Glitch_Doctor

Comments

Posts Quoted:
Reply
Clear All Quotes