Level
9th
Casting Time
1 Action
Range/Area
120 ft.
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Psychic
Rifts open near all creatures of your choice within range. Unwilling creatures must make a Wisdom saving throw or take 12d12 psychic damage and be scattered to a random location on the same plane of existence. Each target that fails the saving throw is sucked through the portal nearest to them and sent to a location randomly determined by rolling a D100. Below is the table for where a target will end up. A creature that makes the save is unaffected by the teleportation and only takes half damage.
| 1 | The creature is teleported to the furthest point from their current location on the opposite side of the globe |
| 2-10 | The creature is teleported up to 5,000 miles away |
| 11-20 | The creature is teleported up to 2,500 miles away |
| 21-30 | The creature is teleported up to 1,000 miles away |
| 31-40 | The creature is teleported up to 750 miles away |
| 41-50 | The creature is teleported up to 500 miles away |
| 51-60 | The creature is teleported up to 250 miles away |
| 61-70 | The creature is teleported up to 100 miles away |
| 71-80 | The creature is teleported up to 10 miles away |
| 81-90 | The creature is teleported up to 1 mile away |
| 91-99 | The creature is teleported up to 1,000 feet away |
| 100 | The creature is teleported to the nearest unoccupied space within 5 feet from the original location. |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/25/2025 10:03:03 AM
|
7
|
1
|
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Coming Soon
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