Level
9th
Casting Time
1 Action
Range/Area
120 ft.
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Psychic

Rifts open near all creatures of your choice within range. Unwilling creatures must make a Wisdom saving throw or take 12d12 psychic damage and be scattered to a random location on the same plane of existence. Each target that fails the saving throw is sucked through the portal nearest to them and sent to a location randomly determined by rolling a D100. Below is the table for where a target will end up. A creature that makes the save is unaffected by the teleportation and only takes half damage.

1 The creature is teleported to the furthest point from their current location on the opposite side of the globe
2-10 The creature is teleported up to 5,000 miles away
11-20 The creature is teleported up to 2,500 miles away
21-30 The creature is teleported up to 1,000 miles away
31-40 The creature is teleported up to 750 miles away
41-50 The creature is teleported up to 500 miles away
51-60 The creature is teleported up to 250 miles away
61-70 The creature is teleported up to 100 miles away
71-80 The creature is teleported up to 10 miles away
81-90 The creature is teleported up to 1 mile away
91-99 The creature is teleported up to 1,000 feet away
100 The creature is teleported to the nearest unoccupied space within 5 feet from the original location.

Previous Versions

Name Date Modified Views Adds Version Actions
2/25/2025 10:03:03 AM
7
1
--
Coming Soon

Spell Tags: Teleportation Damage Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Sorcerer Warlock Wizard Bard (Legacy) - College of Lore (Legacy) Cleric (Legacy) - Arcana Domain Druid (Legacy) - Circle of Dreams

DrkGawain

Comments

Posts Quoted:
Reply
Clear All Quotes