Level
7th
Casting Time
1 Action
Range/Area
60 ft.
Components
S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect

EP Cost: 7

You pull magic from your bonded dragon’s core into a 1-foot diameter floating ball of potential fire energy anywhere within a straight line between you and your dragon. On your turn, as a bonus action, you may shoot the ball at a single target within range, igniting with intense flame on impact. The target must make a Dexterity save. On a failure the target takes 10d6 fire damage, taking half as much on a success. If at the end of your turn the ball has not yet ignited and your concentration has not been broken, the damage the ball causes upon ignition increases by 1d6. If you lose concentration this Power ends immediately with no effect. If anything comes in contact with the ball it immediately ignites, forcing whatever touches it to make a Dexterity save taking its current damage amount

Available For: Cleric

CinnamonRoll2

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