You create shifting, otherworldly illusions of tiny Far Realm entities that flit around you in a 10-foot radius for the duration. These illusions warp the minds of those who perceive them.
A creature in the area loses any resistance to psychic damage. Additionally, creatures that do not have resistance to psychic damage instead gain vulnerability to it while in the area.
While the spell is active, when you hit a creature within the area with an attack, the target takes an extra 1d4 psychic damage.
Additionally, a creature in the area can’t cast spells unless it succeeds on a Wisdom saving throw. The creature makes this saving throw each time it attempts to cast a spell.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 5th level or higher, the radius of the area increases by 20 feet for every two slot levels above 3rd.
* - (A telescope)
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