Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect

You can do one of the following, by manipulating the shadows into a physical form.

Creation,(combat). You can create a simple weapon that does 1d6 damage of the corresponding damage depending on the weapon you chose.

Binding, you use the shadows to bind one creature within range. They must make a strength check agenst you spell save dice on a success they break free. On a failed save they are bound by the shadows the target can retake this check once on there turn as an action.

Creation (non combat) you create one item that is not as solid  it can be manipulated in several ways ( work withs DM the item created)  depending on the item it functions similare to a normal version if the item normally creates light it becomes a decoration.

At higher levels. for every level above 1st the damage die increases by one. Or you can bind one more creature with the binding effect.

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

DungeonCrawler4207

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