You choose a point within range, and summon a near-to invisible ‘landmine’, shaped as a half sphere with gooey, deep green substance shifting around inside it. This mine is only noticeable by a successful perception check (DC 18) or if a Detect Magic spell is used.
If a creature is to walk within 5 feet of the sludgebomb, it detonates, dealing 1d6 Thunder damage and 3d6 Poison damage to every creature within a 15ft sphere. This explosion also releases poisonous, sticky goo on the ground in a 25ft circle. For every 5ft of movement used walking over the sludge, the creature uses 15ft and takes 1d6 of poison damage.
This goo fades away after 1 minute, but can be dispelled quicker by pouring water on it.
At higher levels: For each spell level above third, you can place another sludgebomb in a different spot.
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