Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Sight
Components
V
Duration
1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
You Taunt one hostile creature as a bonus action within line of sight. That creature must make a WIS saving throw or be forced to attack you on a failed save. The Taunted creature must focus their attacks on you until their next turn. Targeting the same creature that is already under the effects of Taunt will automatically fail.
Save DC = 10 + Proficiency Modifier + CHA
At spell level 1,2, and 3 the number of creatures you can Taunt increases by 1.
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