Level
1st
Casting Time
1 Action
Range/Area
20 ft.
Components
V, S
Duration
Instantaneous 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

Any number of tiny creatures with a combined hit point total equal to or less than 4 times the spell slot used to cast this spell that you can see within range must succeed on a Wisdom saving throw or become instantly charmed by you. The targets have Advantage on the save if you or your allies are fighting them.

You have a telepathic link with the Charmed target while the two of you are on the same plane of existence. On your turn, you can use this link to issue commands to the target (no action required), such as “Attack that creature,” “Move over there,” or “Fetch that object.” The target does its best to obey on its turn. If it completes an order and doesn’t receive further direction from you, it acts and moves as it likes, focusing on protecting itself. Additionally, as an action, you can see through the Charmed target's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the Charmed target has. During this time, you are deaf and blind with regard to your own senses.

You can command the target to take a Reaction but must take your own Reaction to do so. If you do so, you can also have any other creatures you have charmed in this way take a reaction as well.

Spell Tags: Control

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Druid Ranger Sorcerer Cleric - Nature Domain (PHB) Paladin - Oath of Conquest (XGtE) Warlock - Archfey Patron Warlock - The Predator (HWT)

ClayGolemBeatsTarrasque

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