Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Force

One target within range makes a Constitution saving throw. On a failure, their placement in space-time becomes erratic and they are prone to being flung in random directions. At the start of the target's turn, roll 1d10. They are then flung 30 feet in the direction indicated by the result as following:

1 - directly up
2 - north
3 - north-west
4 - west
5 - south-west
6 - south
7 - south-east
8 - east
9 - north east
10 - directly down

If the target collides with any creature or object of the same size or larger than them, they immediately stop, and both the target and the obstructing creature or object take 5d10 force damage. At the end of their turn, the target can repeat the Constitution saving throw to end the spell.

The caster can spend an action on their turn to instead roll 2d10 at the start of the target's turn and choose one result. If the result on both dice is the same, they can choose any direction.

Spell Tags: Damage Control Dunamancy

Available For: Sorcerer Wizard

Mavander

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