Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, M *
Duration
1 Hour
School
Evocation
Attack/Save
None
Damage/Effect
Teleportation (...)

You touch a key from your pocket to a non-magical entryway (doors, cave openings, etc.) up to 10 feet in width. For up to 1 hour, creatures may not pass through the entryway unless they possess one of the tokens used as a component to cast the spell. Up to 12 tokens can be enchanted when the spell is cast. Any creature that attempts to physically pass through the entryway is blocked by an invisible force. Non-creature entities such as projectiles, gases, natural elements, and the like can still pass through the doorway. 

The spell only protects the physical space of the enchanted entryway. Destruction to supporting walls, ceilings, and the like can allow creatures to pass around the entryway. 

When you cast this spell using a spell slot of 3rd level or higher, the maximum size of the entryway increases by 5 feet, enchants an additional 12 tokens, and lasts for an additional hour per level above 2nd.

* - (A small key, a bag of tokens such as stones or coins.)

Previous Versions

Name Date Modified Views Adds Version Actions
3/1/2025 1:53:54 AM
4
1
1
Coming Soon

Spell Tags: Teleportation Utility

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Arcana Domain

SamKablam

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