Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (20 ft. )
Components
M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Fire

You create a 20-foot-radius Sphere of smoke centered on a point within range. The area within the sphere is Heavily Obscured. A creature that enters the smoke for the first time on its turn, or that starts its turn there, must make a Constitution saving throw. On a failed save begins Burning and must hold its breath or begin Suffocating. A creature that starts Burning this way takes 2d4 Fire damage each turn instead of the normal damage. A creature with Resistance or Immunity to Fire damage, or that does not need to breathe, is immune to the suffocation caused by this spell. Moving out of the smoke allows a creature to breathe normally again. A creature takes half as much damage on a successful save and suffers no additional effects.

The smoke lasts for the duration or until a strong wind (such as one created by Gust of Wind disperses it.

Using a Higher-Level Spell Slot. When you cast this spell using a level 4+ spell slot, the Burning damage increases by 2d4 for each slot level above 3.

* - (a pinch of ash or coal dust)

Spell Tags: Damage Environment Combat Elemental

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Paladin (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard

deadhothead

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